Lux Absio Bervatum

Saturday, November 17, 2018


[redacted for negativity]

Saturday, October 27, 2018

Dwarfmap stuff

A vector map thing I was puttering around with for a while.
Ended up using a chunk of it (mirrored and colored) for this sticker:

Monday, October 1, 2018

B&W thumbnail drawings

I shut down my Etsy store. I liked having it but it's not worth the monthly fees and I never sold anything (my own fault since I never announced it anywhere but on this blog). Here are some random thumbnail drawings I did this weekend.

Sunday, September 16, 2018

Voxel hamlet

Playing around with MagicaVoxel

Saturday, September 8, 2018


More cellular automata stuff. Here's how these patterns are made (warning: boring & messy):

First, each cell gets a random number, 0-99. Then, each cell looks at itself and its 8 neighbors (call this the "area"). If more than 80% of the cells in the area are above 50 the cell becomes 3; if 60-80% of the cells in the area are above 50 the cell becomes 2; if 40-60% of the cells in the area are above 50 the cell becomes 1; if less than 40% of the cells in the area are above 50 the cell becomes 0. Now, each cell looks at itself, its 8 neighbors, and each of those neighbors' 8 neighbors (call this the "region"). If at least 2 cells in the region are 2's or 3's, the cell becomes 1 unless the sum of the orthogonally adjacent cells is less than 3 (in which case the cell becomes 0). In all other cases, the cell becomes 0. 1's are yellow, 0's are gray.

Tuesday, September 4, 2018


Another generative art thing I made, this time exclusively with Excel. Based very loosely on Conway's Game of Life.

Saturday, September 1, 2018

3x3x3 CMYK Generative Art

New art thing I made. Algorithmically generated. This is actually a 3x3 array of the same basic 3x3x5x5 piece run with different seeds 9 times. 

Within each of the 9 pieces are 3 different 5x5 grayscale "origin" arrays (they alternate right and left alignments). Each origin array is then translated (with non-number symbols corresponding to particular kinds of calculations based on surrounding cells) into a 5x5 array of sub-arrays (2x2 CMYK-value arrays). The black triangle pointer/arrow things show this progression from origin array to an intermediate 5x5x2x2 color data array. Then, progressing to the next array, each 2x2 sub-array of CMYK values is assigned as an actual color for each cell in the last 5x5 array.

Each of the 9 pieces has a title (for example, "Tufted Vows and Dark Notions") which is generated from the contents of 3 specific cells of each of its 3 origin arrays. The total namespace is 216,000 (3x12x15x16x25), so it's a little odd that some of these are so similar. That's randomness for you though.

Ultimately, the whole poster is a big 3x3x3x3x5x5(x2x2) array.

Friday, August 31, 2018

Stress reduction

In the August issue I let people know I wouldn't be doing the editor thing anymore. I really loved doing it, but it got to the point where I was sacrificing too much to keep it up. My overall quality of life was decreasing. So I said "alright, I'm dropping this water balloon and if no one catches it in the next 30 days it's gonna go splat." Amazingly enough, a few people caught it and kept it going.

Now I can address some of the things I've been neglecting and relax a little. I'm glad for that.

Sunday, May 28, 2017

Print layout

Full-color spread (p. 6-7) I laid out for the upcoming issue of Tumbleweird

Saturday, May 20, 2017

The shameless commercialism continues

That poster I talked about in the last post? I put it on Etsy. Thanks again to corazón for helping exhibit my filthy wares.

Wednesday, April 19, 2017

Tri-Cities Underground Dwarf Fort Map

Made a new map! It'll be in the next issue of Tumbleweird. Here's the write-up that will go with it: 

This is a map of the Tri-Cities (Kennewick, Pasco, Richland, West Richland, Finley) imagined as an underground complex. Largely inspired by the video game Dwarf Fortress and some of Daniel Reeve's maps. The black parts are walkable floorspace (tunnels, bridges, vaults, etc.) and the rivers, in gray, are subterranean chasms thousands of feet deep. The chasms, rooms, and corridors were drawn in a vector graphics editor (Inkscape) with satellite imagery overlay for reference. 

Some rules are observed: To preserve structural integrity, walls have to be at least five feet thick. (From this, the size of the fort shown can be figured as roughly 3,550 ft. east-to-west and 2,575 ft. north-to-south, or about 2⁄3 mi. by 1⁄2 mi.) To avoid lithic fractures, corners/outcrops can't be more acute than ninety de- grees. Farms have rounded corners or are shaped like capsules to maximize volume and minimize cost of excavation. Although it remains unbuilt as of this writing, I've included the Duportail Bridge in Richland. 

Licensed under Creative Commons Attribution-NonCommercial- ShareAlike (BY-NC-SA) 4.0.

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Prints should be available in 2-3 weeks.

Saturday, January 21, 2017

more rainbowy vector stuff

Another one of these

Thursday, January 19, 2017

rainbowy vector pattern thing

A thing I made without a plan.

Thursday, December 15, 2016

tracking music-listening in 2016

My year-end spotify stats. I'm skeptical of these; I know I've listened to other artists way, way more than I've listened to Mystery Jets.



Pretty different results compared to stats for the last 365 days. is scrobbling from my phone and computers, but I'm not sure it captures stuff played through the amazon echo.

Sunday, November 20, 2016

Shmletsly shop

I got 24-inch square giclée prints made of my Tri-City Metro Tube Map! Obligatory etsy listing link.

Again, corazón (we're engaged now!) was forced to help photograph and package prints. He was a good sport about it.

Saturday, October 15, 2016


A pointless thing I made today.